Kisport Engine
From the first M3G cube to a complete level. PC conversion, streaming and native 3D graphics on Java ME phones.
- Java ME
- M3G
- CLDC 1.1
- MIDP 2.0
Independent technology laboratory
Software. Games. Retro hardware.
A place to build, experiment and take technology a little further.
CONCEIVED AND BUILT01 / From the laboratory
From the first M3G cube to a complete level. PC conversion, streaming and native 3D graphics on Java ME phones.
A native reconstruction of Stage 1 that puts Kisport to the test: 21 chunks, interactions, checkpoints and an audiovisual ending.
Kisport beta 0.7.35 is closed in the laboratory. Full physical validation is still pending. Review the evidence →
02 / Four areas. The same curiosity.
Graphics engines, ports and interactive systems that explore what a platform can do.
Kisport Engine · Pepsiman Java MEA place to build tools that solve everyday problems.
No public applications yetStudy platforms, understand their limits and connect tools with real devices.
An area in preparationDocumented experiments: graphics, memory, Java ME and hardware that still has something to say.
Results, hypotheses and limitations03 / Research notes
The faster API depends on the phone. Visual fidelity matters, too.
APIs, memory limits and a measurement protocol that keeps emulators and phones distinct.
Two resident chunks, shared textures and animations by context.
Part of something bigger
Kiscvik is the meeting point. KiscLabs goes deeper into development. KiscvikRetro preserves device history.